System API

This file contains a list of all functions and variables that are currently registered with the Interface System.

Broken links indicated functions and variables that need documentation

Updated 08/07/2007

Summary
System APIThis file contains a list of all functions and variables that are currently registered with the Interface System.
Functions
Variables

Functions

Variables

  • <GameData.NUM_MORALE_LEVELS>
  • <GameData.MORALE_PERCENT_PER_LEVEL>
  • <GameData.HOTBAR_TYPE_NONE>
  • <GameData.HOTBAR_ABILITY_TYPE>
  • <GameData.HOTBAR_ITEM_TYPE>
  • <GameData.HOTBAR_MACRO_TYPE>
  • <GameData.HOTBAR_CLIENT_TYPE>
  • <GameData.MAX_TACTICS_SLOTS>
  • <GameData.MAX_TACTICS_SETS>
  • <DevData.useDevErrorHandling>
  • <DevData.loadLuaDebugLibrary>
  • <Survey.id>
  • <Survey.event_type>
  • <Survey.object_id>
  • <Survey.object_name>
  • <Survey.label>
  • <Survey.description>
  • <Survey.comment>
  • <Survey.seconds_between_surveys>
  • Window.Layers.DEFAULT
  • Window.Layers.POPUP
  • Window.Layers.OVERLAY
  • Window.Layers.SECONDARY
  • Window.Layers.BACKGROUND
  • Window.AnimationType.SINGLE
  • Window.AnimationType.LOOP
  • Window.AnimationType.REPEAT
  • Window.AnimationType.POP
  • Window.AnimationType.POP_AND_EASE
  • Window.AnimationType.EASE_OUT
  • Window.AnimationType.SINGLE_NO_RESET
  • Button.ButtonState.NORMAL
  • Button.ButtonState.PRESSED
  • Button.ButtonState.DISABLED_PRESSED
  • Button.ButtonState.PRESSED_HIGHLIGHTED
  • Button.ButtonState.DISABLED
  • Button.ButtonState.HIGHLIGHTED
  • <GameData.ActiveIcon.icon>
  • <GameData.ActiveIcon.type>
  • <GameData.ActiveIcon.id>
  • <GameData.Tome.SECTION_NOTEWORTHY_PERSONS>
  • <GameData.Tome.SECTION_HISTORY_AND_LORE>
  • <GameData.Tome.SECTION_BESTIARY>
  • <GameData.Tome.SECTION_WAR_JOURNAL>
  • <GameData.Tome.SECTION_PLAYER_TITLES>
  • <GameData.Tome.SECTION_ZONE_MAPS>
  • <GameData.Tome.SECTION_GAME_MANUAL>
  • <GameData.Tome.REWARD_XP>
  • <GameData.Tome.REWARD_TITLE>
  • <GameData.Tome.REWARD_QUEST>
  • <GameData.Tome.REWARD_ABILITY>
  • <GameData.Tome.REWARD_ITEM>
  • <GameData.Bestiary.updatedSubType>
  • <GameData.Bestiary.updatedSpecies>
  • <GameData.Bestiary.updatedKillCount>
  • <GameData.NoteworthyPersons.updatedEntry>
  • <GameData.NoteworthyPersons.updatedPairing>
  • <GameData.NoteworthyPersons.updatedZone>
  • <GameData.Realm.NONE>
  • <GameData.Realm.ORDER>
  • <GameData.Realm.DESTRUCTION>
  • <GameData.HistoryAndLore.updatedEntry>
  • <GameData.HistoryAndLore.updatedPairing>
  • <GameData.HistoryAndLore.updatedZone>
  • <GameData.WarJournal.updatedEntry>
  • <GameData.WarJournal.updatedStoryline>
  • <GameData.Account.SelectedCharacterSlot>
  • <GameData.Account.AccountName>
  • <GameData.Account.Password>
  • <GameData.Account.ServerAddress>
  • <GameData.Account.LoginState>
  • <GameData.InteractData.name>
  • <GameData.InteractData.text>
  • <GameData.InteractData.worldObjNum>
  • <GameData.InteractData.showDefault>
  • <GameData.InteractData.isTrainer>
  • <GameData.InteractData.isGuildNPC>
  • <GameData.InteractData.isStore>
  • <GameData.InteractData.isScenarioQueue>
  • <GameData.InteractData.isFlightMaster>
  • <GameData.InteractData.influenceType>
  • <GameData.InteractData.maximumTrainingRank>
  • <GameData.InteractData.NumFlightPoints>
  • <GameData.InteractData.GuildNPCResponseString>
  • <GameData.InteractQuestData.name>
  • <GameData.InteractQuestData.text>
  • <GameData.InteractQuestData.status>
  • <GameData.InteractQuestData.journalText>
  • <GameData.InteractQuestData.time>
  • <GameData.InteractQuestData.moneyReward>
  • <GameData.InteractQuestData.xpReward>
  • <GameData.InteractQuestData.maxChoices>
  • <GameData.InteractStoreData.CurrentItemIndex>
  • <GameData.InteractStoreData.NumItems>
  • <GameData.InteractStoreData.LastItemIndex>
  • <GameData.ScenarioQueueData.selectedId>
  • <GameData.InteractTimer.time>
  • <GameData.InteractTimer.objectName>
  • <GameData.MouseOverTarget.name>
  • <GameData.MouseOverTarget.type>
  • <GameData.MouseOverTarget.objectNum>
  • <GameData.MouseOverTarget.healthPercent>
  • <GameData.MouseOverTarget.level>
  • <GameData.MouseOverTarget.conColor>
  • <GameData.MouseOverTarget.tier>
  • <GameData.DeathRespawnData.selectedId>
  • <GameData.DeathRespawnData.autoRespawnTime>
  • <GameData.DeathRespawnData.autoRespawnLocation>
  • <GameData.Player.name>
  • <GameData.Player.zone>
  • <GameData.Player.worldObjNum>
  • <GameData.Player.level>
  • <GameData.Player.c_NUM_READIED_SLOTS>
  • <GameData.Player.c_NUM_USED_READIED_SLOTS>
  • <GameData.Player.c_NUM_WORN_SLOTS>
  • <GameData.Player.c_NUM_USED_WORN_SLOTS>
  • <GameData.Player.MeleeAutoAttackAbility>
  • <GameData.Player.targetStateDirty>
  • <GameData.Player.tomeAlertsDirty>
  • <GameData.Player.macrosDirty>
  • <GameData.Player.questsDirty>
  • <GameData.Player.race>
  • <GameData.Player.raceId>
  • <GameData.Player.realm>
  • <GameData.Player.activeTitle>
  • <GameData.Player.rvrFlagged>
  • <GameData.Player.inCombat>
  • <GameData.Player.autoAttack>
  • <GameData.Player.influenceID>
  • <GameData.Player.isInScenario>
  • <GameData.Player.armorValue>
  • <GameData.Player.dpsValue>
  • <GameData.Player.Money>
  • <GameData.Player.isGroupLeader>
  • <GameData.ItemLocs.EQUIPPED>
  • <GameData.ItemLocs.INVENTORY>
  • <GameData.ItemLocs.BANK >
  • <GameData.WorldObjectData.type>
  • <GameData.WorldObjectData.objectNum>
  • <GameData.WorldObjectData.value>
  • <GameData.WorldObjectData.flags>
  • <GameData.ChatData.name>
  • <GameData.ChatData.type>
  • <GameData.ChatData.text>
  • <GameData.ChatData.objectId>
  • <GameData.UpdatedItemSet.name>
  • <GameData.UpdatedItemSet.id>
  • <GameData.TargetTypes.TARGET_NONE>
  • <GameData.TargetTypes.TARGET_ENEMY>
  • <GameData.TargetTypes.TARGET_SELF>
  • <GameData.TargetTypes.TARGET_ALLY>
  • <GameData.TargetTypes.TARGET_GROUP>
  • <GameData.TargetTypes.TARGET_PET>
  • <GameData.TargetTypes.TARGET_GROUND>
  • <GameData.TargetTypes.TARGET_ALLY_SELF>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_NONE>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_SELF>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_ALLY_PLAYER>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_ALLY_NON_PLAYER>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_ENEMY_PLAYER>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_ENEMY_NON_PLAYER>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_STATIC>
  • <GameData.TargetObjectTypes.TARGET_OBJECT_STATIC_ATTACKABLE>
  • <GameData.PetCommand.STAY>
  • <GameData.PetCommand.FOLLOW>
  • <GameData.PetCommand.PASSIVE>
  • <GameData.PetCommand.DEFENSIVE>
  • <GameData.PetCommand.AGGRESSIVE>
  • <GameData.PetCommand.ATTACK>
  • <GameData.PetCommand.RELEASE>
  • <GameData.LootModes.ROUND_ROBIN>
  • <GameData.LootModes.FREE_FOR_ALL>
  • <GameData.LootModes.MASTER_LOOT>
  • <GameData.CareerLine.IRON_BREAKER>
  • <GameData.CareerLine.HAMMERER>
  • <GameData.CareerLine.RUNE_PRIEST>
  • <GameData.CareerLine.ENGINEER>
  • <GameData.CareerLine.BLACK_ORC>
  • <GameData.CareerLine.CHOPPA>
  • <GameData.CareerLine.SHAMAN>
  • <GameData.CareerLine.SQUIG_HERDER>
  • <GameData.CareerLine.WITCH_HUNTER>
  • <GameData.CareerLine.KNIGHT>
  • <GameData.CareerLine.BRIGHT_WIZARD>
  • <GameData.CareerLine.WARRIOR_PRIEST>
  • <GameData.CareerLine.WARRIOR>
  • <GameData.CareerLine.CHOSEN>
  • <GameData.CareerLine.ZEALOT>
  • <GameData.CareerLine.MAGUS>
  • <GameData.CareerLine.SWORDMASTER>
  • <GameData.CareerLine.SHADOW_WARRIOR>
  • <GameData.CareerLine.SEER>
  • <GameData.CareerLine.ARCHMAGE>
  • <GameData.CareerLine.SHADE>
  • <GameData.CareerLine.ASSASSIN>
  • <GameData.CareerLine.BLOOD_PRIEST>
  • <GameData.CareerLine.SORCERER>
  • <GameData.ObjectEffectState.NONE>
  • <GameData.ObjectEffectState.BERSERK>
  • <GameData.ObjectEffectState.WAAAGH>
  • <GameData.ObjectEffectState.GRUDGE>
  • <GameData.ObjectEffectState.KNOCKED_DOWN>
  • <GameData.ObjectEffectState.COMBO_STATE>
  • <GameData.ObjectEffectState.SQUIG_ARMOR>
  • <GameData.ObjectEffectState.SCALE_UP>
  • <GameData.ObjectEffectState.RIGHTEOUS_FURY>
  • <GameData.ObjectEffectState.TAUNTED>
  • <GameData.ObjectEffectState.DETAUNTED>
  • <GameData.ObjectEffectState.CARRYING_FLAG>
  • <GameData.ObjectEffectState.BURNING>
  • <GameData.Pairing.GREENSKIN_DWARVES>
  • <GameData.Pairing.EMPIRE_CHAOS>
  • <GameData.Pairing.ELVES_DARKELVES>
  • <GameData.BonusTypes.EBONUS_NONE>
  • <GameData.BonusTypes.EBONUS_STRENGTH>
  • <GameData.BonusTypes.EBONUS_AGILITY>
  • <GameData.BonusTypes.EBONUS_WILLPOWER>
  • <GameData.BonusTypes.EBONUS_TOUGHNESS>
  • <GameData.BonusTypes.EBONUS_WOUNDS>
  • <GameData.BonusTypes.EBONUS_INITIATIVE>
  • <GameData.BonusTypes.EBONUS_WEAPONSKILL>
  • <GameData.BonusTypes.EBONUS_BALLISTICSKILL>
  • <GameData.BonusTypes.EBONUS_INTELLIGENCE>
  • <GameData.BonusTypes.EBONUS_BLOCKSKILL>
  • <GameData.BonusTypes.EBONUS_PARRYSKILL>
  • <GameData.BonusTypes.EBONUS_EVADESKILL>
  • <GameData.BonusTypes.EBONUS_DISRUPTSKILL>
  • <GameData.BonusTypes.EBONUS_LIGHTRESIST>
  • <GameData.BonusTypes.EBONUS_HEAVENRESIST>
  • <GameData.BonusTypes.EBONUS_METALRESIST>
  • <GameData.BonusTypes.EBONUS_LIFERESIST>
  • <GameData.BonusTypes.EBONUS_BEASTRESIST>
  • <GameData.BonusTypes.EBONUS_FIRERESIST>
  • <GameData.BonusTypes.EBONUS_SHADOWRESIST>
  • <GameData.BonusTypes.EBONUS_DEATHRESIST>
  • <GameData.BonusTypes.EBONUS_INC_DAMAGE>
  • <GameData.BonusTypes.EBONUS_INC_DAMAGE_PERCENT>
  • <GameData.BonusTypes.EBONUS_OUT_DAMAGE>
  • <GameData.BonusTypes.EBONUS_OUT_DAMAGE_PERCENT>
  • <GameData.BonusTypes.EBONUS_ARMOR>
  • <GameData.BonusTypes.EBONUS_VELOCITY>
  • <GameData.BonusTypes.EBONUS_BLOCK>
  • <GameData.BonusTypes.EBONUS_PARRY>
  • <GameData.BonusTypes.EBONUS_EVADE>
  • <GameData.BonusTypes.EBONUS_DISRUPT>
  • <GameData.BonusTypes.EBONUS_AP_REGEN>
  • <GameData.BonusTypes.EBONUS_MORALE_REGEN>
  • <GameData.BonusTypes.EBONUS_COOLDOWN>
  • <GameData.BonusTypes.EBONUS_BUILD_TIME>
  • <GameData.BonusTypes.EBONUS_CRITICAL_DAMAGE>
  • <GameData.BonusTypes.EBONUS_RANGE>
  • <GameData.BonusTypes.EBONUS_AUTO_ATTACK_SPEED>
  • <GameData.BonusTypes.EBONUS_RADIUS>
  • <GameData.BonusTypes.EBONUS_AUTO_ATTACK_DAMAGE>
  • <GameData.BonusTypes.EBONUS_AP_COST>
  • <GameData.BonusTypes.EBONUS_CRITICAL_HIT_RATE>
  • <GameData.BonusTypes.EBONUS_CRITICAL_DAMAGE_TAKEN>
  • <GameData.BonusTypes.EBONUS_EFFECT_RESIST>
  • <GameData.BonusTypes.EBONUS_EFFECT_BUFF>
  • <GameData.BonusTypes.EBONUS_MIN_RANGE>
  • <GameData.BonusTypes.EBONUS_DAMAGE_ABSORB>
  • <GameData.BonusTypes.EBONUS_SETBACK_CHANCE>
  • <GameData.BonusTypes.EBONUS_SETBACK_VALUE>
  • <GameData.BonusTypes.EBONUS_XP_WORTH>
  • <GameData.BonusTypes.EBONUS_RENOWN_WORTH>
  • <GameData.BonusTypes.EBONUS_INFLUENCE_WORTH>
  • <GameData.BonusTypes.EBONUS_MONETARY_WORTH>
  • <GameData.BonusTypes.EBONUS_NUM_BONUS_TYPES>
  • <GameData.BonusTypes.SETBONUS_NONE>
  • <GameData.BonusTypes.SETBONUS_MUNDANE>
  • <GameData.BonusTypes.SETBONUS_MAGIC>
  • <GameData.BonusTypes.SETBONUS_USE>
  • <GameData.BonusTypes.SETBONUS_PROC>
  • <GameData.BonusTypes.SETBONUS_CONTINUOUS>
  • <GameData.BonusTypes.SETBONUS_NUM_TYPES>
  • <GameData.CooldownType.GLOBAL>
  • <GameData.CooldownType.MORALE>
  • <GameData.BuffTargetType.SELF>
  • <GameData.BuffTargetType.GROUP_MEMBER_START>
  • <GameData.BuffTargetType.GROUP_MEMBER_END>
  • <GameData.BuffTargetType.TARGET>
  • <GameData.ItemTypes.QUEST>
  • <GameData.ItemTypes.NONE>
  • <GameData.ItemTypes.SWORD>
  • <GameData.ItemTypes.AXE>
  • <GameData.ItemTypes.HAMMER>
  • <GameData.ItemTypes.BASICSHIELD>
  • <GameData.ItemTypes.ADVANCEDSHIELD>
  • <GameData.ItemTypes.ROBE>
  • <GameData.ItemTypes.BOW>
  • <GameData.ItemTypes.XBOW>
  • <GameData.ItemTypes.GUN>
  • <GameData.ItemTypes.EXPERTSHIELD>
  • <GameData.ItemTypes.STAFF>
  • <GameData.ItemTypes.DAGGER>
  • <GameData.ItemTypes.THROWN>
  • <GameData.ItemTypes.SPEAR>
  • <GameData.ItemTypes.PISTOL>
  • <GameData.ItemTypes.LANCE>
  • <GameData.ItemTypes.REPEATINGXBOW>
  • <GameData.ItemTypes.LIGHTARMOR>
  • <GameData.ItemTypes.MEDIUMARMOR>
  • <GameData.ItemTypes.HEAVYARMOR>
  • <GameData.ItemTypes.MEDIUMROBE>
  • <GameData.ItemTypes.ENHANCEMENT>
  • <GameData.ItemTypes.TOTAL_TYPES>
  • <GameData.ItemSlots.RIGHT_HAND>
  • <GameData.ItemSlots.LEFT_HAND>
  • <GameData.ItemSlots.RANGED>
  • <GameData.ItemSlots.EITHER_HAND>
  • <GameData.ItemSlots.BODY>
  • <GameData.ItemSlots.GLOVES>
  • <GameData.ItemSlots.BOOTS>
  • <GameData.ItemSlots.HELM>
  • <GameData.ItemSlots.SHOULDERS>
  • <GameData.ItemSlots.SHIRT>
  • <GameData.ItemSlots.PANTS>
  • <GameData.ItemSlots.BACK>
  • <GameData.ItemSlots.BELT>
  • <GameData.ItemSlots.BANNER>
  • <GameData.ItemSlots.TABARD>
  • <GameData.ItemSlots.ACCESSORY1>
  • <GameData.ItemSlots.ACCESSORY2>
  • <GameData.ItemSlots.ACCESSORY3>
  • <GameData.ItemSlots.ACCESSORY4>
  • <GameData.AbilityResult.DISABLED>
  • <GameData.AbilityResult.MORALE>
  • <GameData.AbilityResult.OK>
  • <GameData.AbilityResult.FAILED>
  • <GameData.AbilityResult.OUTOFRANGE>
  • <GameData.AbilityResult.TOOCLOSE>
  • <GameData.AbilityResult.ILLEGALTARGET>
  • <GameData.AbilityResult.QUEUED>
  • <GameData.AbilityResult.DEAD>
  • <GameData.AbilityResult.AP>
  • <GameData.AbilityResult.INTERRUPTED>
  • <GameData.AbilityResult.BLOCK>
  • <GameData.AbilityResult.PARRY>
  • <GameData.AbilityResult.EVADE>
  • <GameData.AbilityResult.DISRUPT>
  • <GameData.AbilityResult.MISS>
  • <GameData.AbilityResult.CRITICAL>
  • <GameData.AbilityResult.NOTREADY>
  • <GameData.AbilityResult.NEEDRANGED>
  • <GameData.AbilityResult.NOTVISIBLECLIENT>
  • <GameData.AbilityResult.COUNTERED>
  • <GameData.AbilityResult.TARGET_DEAD>
  • <GameData.Realms.REALM_NEUTRAL>
  • <GameData.Realms.REALM_ORDER>
  • <GameData.Realms.REALM_DESTRUCTION>
  • <GameData.Realms.NUM_REALMS>
  • <GameData.TacticType.TOME>
  • <GameData.TacticType.CAREER>
  • <GameData.TacticType.RENOWN>
  • <GameData.TacticType.FIRST>
  • <GameData.TacticType.NUM_TYPES>
  • <GameData.AbilityType.PASSIVE>
  • <GameData.AbilityType.MORALE>
  • <GameData.AbilityType.FIRST>
  • <GameData.AbilityType.NUM_TYPES>
  • <GameData.AbilityType.INVALID>
  • <GameData.AbilityType.STANDARD>
  • <GameData.AbilityType.TACTIC>
  • <GameData.AbilityType.GRANTED>
  • <GameData.AbilityUsage.BEGIN_CAST>
  • <GameData.AbilityUsage.TRIGGER>
  • <GameData.AbilityUsage.BEGIN_CHANNEL>
  • <GameData.AbilityUsage.CHANNEL_COMPLETE>
  • <GameData.AbilityUsage.CANCEL>
  • <SystemData.Events.TOME_ITEM_REWARDS_LIST_UPDATED>
  • <SystemData.Events.ENTER_KEY_PROCESSED>
  • <SystemData.Events.ESCAPE_KEY_PROCESSED>
  • <SystemData.Events.R_BUTTON_UP_PROCESSED>
  • <SystemData.Events.R_BUTTON_DOWN_PROCESSED>
  • <SystemData.Events.L_BUTTON_UP_PROCESSED>
  • <SystemData.Events.L_BUTTON_DOWN_PROCESSED>
  • <SystemData.Events.UPDATE_PROCESSED>
  • <SystemData.Events.TOME_TACTIC_REWARDS_LIST_UPDATED>
  • <SystemData.Events.TOME_PLAYER_TITLES_TOC_UPDATED>
  • <SystemData.Events.TOME_PLAYER_TITLES_TYPE_UPDATED>
  • <SystemData.Events.PLAYER_ACTIVE_TITLE_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_TOC_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SPECIES_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SUBTYPE_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SPECIES_KILL_COUNT_UPDATED>
  • <SystemData.Events.TOME_BESTIARY_SUBTYPE_KILL_COUNT_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_TOC_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_ENTRY_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_ZONE_UPDATED>
  • <SystemData.Events.TOME_NOTEWORTHY_PERSONS_PAIRING_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_TOC_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_ENTRY_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_ZONE_UPDATED>
  • <SystemData.Events.TOME_HISTORY_AND_LORE_PAIRING_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_TOC_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_STORYLINE_UPDATED>
  • <SystemData.Events.TOME_WAR_JOURNAL_ENTRY_UPDATED>
  • <SystemData.Events.TOME_GAME_MANUAL_TOC_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_UNLOCKS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_XP_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_TITLE_REWARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_TACTIC_REWARDS_UPDATED>
  • <SystemData.Events.TOME_STAT_TOTAL_ITEM_REWARDS_UPDATED>
  • <SystemData.Events.SELECT_CHARACTER>
  • <SystemData.Events.BEGIN_CREATE_CHARACTER>
  • <SystemData.Events.BEGIN_REALM_SELECT>
  • <SystemData.Events.BEGIN_RACE_CLASS_SELECT>
  • <SystemData.Events.BEGIN_CUSTOMIZE>
  • <SystemData.Events.UPDATE_CREATION_CHARACTER>
  • <SystemData.Events.CREATE_CHARACTER>
  • <SystemData.Events.CREATE_CHAR_FROM_TEMPLATE>
  • <SystemData.Events.DELETE_CHARACTER>
  • <SystemData.Events.PLAY>
  • <SystemData.Events.ENTER_WORLD>
  • <SystemData.Events.USER_SETTINGS_CHANGED>
  • <SystemData.Events.SETTINGS_CHAT_UPDATED>
  • <SystemData.Events.CUSTOM_UI_SCALE_CHANGED>
  • <SystemData.Events.SWITCH_ACTION_BAR_PAGE>
  • <SystemData.Events.BEGIN_ENTER_CHAT>
  • <SystemData.Events.BEGIN_REPLY_CHAT>
  • <SystemData.Events.SEND_CHAT_TEXT>
  • <SystemData.Events.EXECUTE_MACRO>
  • <SystemData.Events.SAVE_MACRO>
  • <SystemData.Events.MACROS_LOADED>
  • <SystemData.Events.ADD_USER_MAP_POINT>
  • <SystemData.Events.CLEAR_USER_MAP_POINT>
  • <SystemData.Events.TOGGLE_MENU>
  • <SystemData.Events.LOG_OUT>
  • <SystemData.Events.EXIT_GAME>
  • <SystemData.Events.TOGGLE_FULLSCREEN>
  • <SystemData.Events.MOVE_INVENTORY_OBJECT>
  • <SystemData.Events.PAPERDOLL_SPIN_LEFT>
  • <SystemData.Events.RELOAD_INTERFACE>
  • <SystemData.Events.LOGIN>
  • <SystemData.Events.LOGIN_LOCAL>
  • <SystemData.Events.CANCEL_LOGIN>
  • <SystemData.Events.QUIT>
  • <SystemData.Events.GO_BACK>
  • <SystemData.Events.PAPERDOLL_SPIN_RIGHT>
  • <SystemData.Events.TOGGLE_CHARACTER_WINDOW>
  • <SystemData.Events.TOGGLE_BACKPACK_WINDOW>
  • <SystemData.Events.TOGGLE_GUILD_WINDOW>
  • <SystemData.Events.TOGGLE_ABILITIES_WINDOW>
  • <SystemData.Events.TOGGLE_CAREER_WINDOW>
  • <SystemData.Events.TOGGLE_MENU_WINDOW>
  • <SystemData.Events.KEYBINDINGS_UPDATED>
  • <SystemData.Events.MAP_SETTINGS_UPDATED>
  • <SystemData.Events.SOUND_PLAY>
  • <SystemData.Events.UPDATE_ITEM_ENHANCEMENT>
  • <SystemData.Events.END_ITEM_ENHANCEMENT>
  • <SystemData.Events.RELEASE_CORPSE>
  • <SystemData.Events.INTERACT_BUY_ITEM>
  • <SystemData.Events.INTERACT_SELL_ITEM>
  • <SystemData.Events.TOGGLE_DEVELOPER_WINDOW>
  • <SystemData.Events.GET_TARGET_DEV_INFO>
  • <SystemData.Events.TOGGLE_WORLD_MAP_WINDOW>
  • <SystemData.Events.WORLD_MAP_START_UPDATING>
  • <SystemData.Events.WORLD_MAP_STOP_UPDATING>
  • <SystemData.Events.TACTICAL_MAP_START_UPDATING>
  • <SystemData.Events.TACTICAL_MAP_STOP_UPDATING>
  • <SystemData.Events.MAP_TOGGLE_SHOW_OVERLAY>
  • <SystemData.Events.MAP_TOGGLE_SHOW_ALLY_PLAYERS>
  • <SystemData.Events.MAP_TOGGLE_SHOW_ENEMY_PLAYERS>
  • <SystemData.Events.MAP_TOGGLE_SHOW_MONSTERS>
  • <SystemData.Events.TOGGLE_OVERHEAD_MAP_WINDOW>
  • <SystemData.Events.OVERHEAD_MAP_ZOOM_IN>
  • <SystemData.Events.OVERHEAD_MAP_ZOOM_OUT>
  • <SystemData.Events.OVERHEAD_MAP_TOGGLE_OVERLAY>
  • <SystemData.Events.INTERACT_DEFAULT>
  • <SystemData.Events.INTERACT_SELECT_QUEST>
  • <SystemData.Events.INTERACT_SHOW_QUEST>
  • <SystemData.Events.INTERACT_ACCEPT_QUEST>
  • <SystemData.Events.INTERACT_CLOSE>
  • <SystemData.Events.INTERACT_COMPLETE_QUEST>
  • <SystemData.Events.INTERACT_SHOW_LOOT>
  • <SystemData.Events.INTERACT_LOOT_CLOSE>
  • <SystemData.Events.INTERACT_SELECT_TRAINING>
  • <SystemData.Events.INTERACT_SHOW_TRAINING>
  • <SystemData.Events.INTERACT_SELECT_STORE>
  • <SystemData.Events.INTERACT_SHOW_STORE>
  • <SystemData.Events.INTERACT_SELECT_FLIGHTMASTER>
  • <SystemData.Events.INTERACT_SHOW_FLIGHTMASTER>
  • <SystemData.Events.INTERACT_SELECT_FLIGHT_POINT>
  • <SystemData.Events.INTERACT_SHOW_LOOT_ROLL_DATA>
  • <SystemData.Events.INTERACT_SELECT_SCENARIO_QUEUE_LIST>
  • <SystemData.Events.INTERACT_SHOW_SCENARIO_QUEUE_LIST>
  • <SystemData.Events.INTERACT_JOIN_SCENARIO_QUEUE>
  • <SystemData.Events.INTERACT_GROUP_JOIN_SCENARIO_QUEUE>
  • <SystemData.Events.INTERACT_LEAVE_SCENARIO_QUEUE>
  • <SystemData.Events.INTERACT_REJOIN_SCENARIO_QUEUE>
  • <SystemData.Events.INTERACT_DEFAULT_GUILD_NPC>
  • <SystemData.Events.INTERACT_GUILD_NPC_ERROR>
  • <SystemData.Events.INTERACT_GUILD_SHOW_FORM>
  • <SystemData.Events.INTERACT_GUILD_CREATION_COMPLETE>
  • <SystemData.Events.INTERACT_GUILD_FORM_ACCEPT>
  • <SystemData.Events.INTERACT_GUILD_FORM_DECLINE>
  • <SystemData.Events.SCENARIO_SHOW_JOIN_PROMPT>
  • <SystemData.Events.SCENARIO_INSTANCE_JOIN_NOW>
  • <SystemData.Events.SCENARIO_INSTANCE_JOIN_WAIT>
  • <SystemData.Events.SCENARIO_INSTANCE_CANCEL>
  • <SystemData.Events.SCENARIO_INSTANCE_LEAVE>
  • <SystemData.Events.SCENARIO_SHOW_LEVELED_OUT_OF_BRACKETS>
  • <SystemData.Events.SCENARIO_SHOW_LEVELED_NEED_REJOIN_BRACKET>
  • <SystemData.Events.MOUSEOVER_WORLD_OBJECT>
  • <SystemData.Events.TOGGLE_TOME_WINDOW>
  • <SystemData.Events.TOGGLE_HELP_WINDOW>
  • <SystemData.Events.QUEST_ABANDON_SELECTED>
  • <SystemData.Events.QUEST_SHARE_SELECTED>
  • <SystemData.Events.GROUP_INVITE_PLAYER>
  • <SystemData.Events.GROUP_REFER_PLAYER>
  • <SystemData.Events.GROUP_KICK_PLAYER>
  • <SystemData.Events.GROUP_ACCEPT_INVITATION>
  • <SystemData.Events.GROUP_DECLINE_INVITATION>
  • <SystemData.Events.GROUP_ACCEPT_REFERRAL>
  • <SystemData.Events.GROUP_DECLINE_REFERRAL>
  • <SystemData.Events.GROUP_LEAVE>
  • <SystemData.Events.GROUP_SET_LEADER>
  • <SystemData.Events.GROUP_SET_MASTER_LOOT_ON>
  • <SystemData.Events.GROUP_SET_MASTER_LOOT_OFF>
  • <SystemData.Events.GUILD_COMMAND_INVITE>
  • <SystemData.Events.GUILD_COMMAND_INVITE_ACCEPT>
  • <SystemData.Events.GUILD_COMMAND_INVITE_DECLINE>
  • <SystemData.Events.GUILD_COMMAND_LEAVE>
  • <SystemData.Events.GUILD_COMMAND_REMOVE>
  • <SystemData.Events.GUILD_COMMAND_PROMOTE>
  • <SystemData.Events.GUILD_COMMAND_DEMOTE>
  • <SystemData.Events.GUILD_COMMAND_ASSIGN>
  • <SystemData.Events.GUILD_COMMAND_CREATE>
  • <SystemData.Events.GUILD_COMMAND_FORM>
  • <SystemData.Events.TOGGLE_HOTBAR>
  • <SystemData.Events.SCENARIO_START_UPDATING_PLAYERS_STATS>
  • <SystemData.Events.SCENARIO_STOP_UPDATING_PLAYERS_STATS>
  • <SystemData.Events.TOGGLE_SCENARIO_SUMMARY_WINDOW>
  • <SystemData.Events.TOGGLE_SCENARIO_MAP_WINDOW>
  • <SystemData.Events.TOGGLE_VICTORY_POINTS_WINDOW>
  • <SystemData.Events.ZONE_CONFIRMATION_YES>
  • <SystemData.Events.ZONE_CONFIRMATION_NO>
  • <SystemData.Events.CHARACTER_LIST_UDPATED>
  • <SystemData.Events.CHARACTER_TEMPLATES_UPDATED>
  • <SystemData.Events.UPDATE_PAPERDOLL>
  • <SystemData.Events.UPDATE_WORLD_MAP>
  • <SystemData.Events.UPDATE_OVERHEAD_MAP>
  • <SystemData.Events.UPDATE_PLAYER_PORTRAIT>
  • <SystemData.Events.RESOLUTION_CHANGED>
  • <SystemData.Events.INFO_ALERT>
  • <SystemData.Events.APPLICATION_TWO_BUTTON_DIALOG>
  • <SystemData.Events.APPLICATION_ONE_BUTTON_DIALOG>
  • <SystemData.Events.LOGIN_PROGRESS_UPDATED>
  • <SystemData.Events.LOADING_PROGRESS_UPDATED>
  • <SystemData.Events.LOADING_BEGIN>
  • <SystemData.Events.LOADING_END>
  • <SystemData.Events.PLAYER_CUR_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_MAX_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_CUR_ACTION_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_MAX_ACTION_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_MORALE_UPDATED>
  • <SystemData.Events.PLAYER_WAAAGH_UPDATED>
  • <SystemData.Events.PLAYER_CAST_TIMER_SET>
  • <SystemData.Events.PLAYER_COOLDOWN_TIMER_SET>
  • <SystemData.Events.PLAYER_START_INTERACT_TIMER>
  • <SystemData.Events.PLAYER_ABILITIES_LIST_UPDATED>
  • <SystemData.Events.PLAYER_SINGLE_ABILITY_UPDATED>
  • <SystemData.Events.PLAYER_ABILITY_REUSE_TIMER_SET>
  • <SystemData.Events.PLAYER_ACTIVE_TACTICS_UPDATED>
  • <SystemData.Events.PLAYER_ABILITIES_QUEUED_UPDATED>
  • <SystemData.Events.PLAYER_EFFECTS_UPDATED>
  • <SystemData.Events.PLAYER_STATE_UPDATED>
  • <SystemData.Events.PLAYER_POSITION_UPDATED>
  • <SystemData.Events.PLAYER_ZONE_CHANGED>
  • <SystemData.Events.PLAYER_AREA_NAME_CHANGED>
  • <SystemData.Events.PLAYER_AREA_CHANGED>
  • <SystemData.Events.PLAYER_OBJECTIVE_CONTRIBUTION_UPDATED>
  • <SystemData.Events.PLAYER_OBJECTIVES_UPDATED>
  • <SystemData.Events.PLAYER_FAKEBUFF_STATE_UPDATED>
  • <SystemData.Events.PLAYER_EXP_TABLE_UPDATED>
  • <SystemData.Events.PLAYER_EXP_UPDATED>
  • <SystemData.Events.PLAYER_RENOWN_UPDATED>
  • <SystemData.Events.PLAYER_RENOWN_TITLE_UPDATED>
  • <SystemData.Events.PLAYER_INFLUENCE_UPDATED>
  • <SystemData.Events.PLAYER_INFLUENCE_REWARDS_UPDATED>
  • <SystemData.Events.PLAYER_RVR_STATS_UPDATED>
  • <SystemData.Events.PLAYER_REALM_BONUS_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_CATEGORY_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_RANK_UPDATED>
  • <SystemData.Events.PLAYER_CAREER_LINE_UPDATED>
  • <SystemData.Events.PLAYER_RACE_UPDATED>
  • <SystemData.Events.PLAYER_SKILLS_UPDATED>
  • <SystemData.Events.PLAYER_STATS_UPDATED>
  • <SystemData.Events.PLAYER_NUM_TACTIC_SLOTS_UPDATED>
  • <SystemData.Events.WORLD_MAP_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_HIT_POINTS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_EFFECTS_UPDATED>
  • <SystemData.Events.PLAYER_TARGET_STATE_UPDATED>
  • <SystemData.Events.PLAYER_START_RVR_FLAG_TIMER>
  • <SystemData.Events.PLAYER_RVR_FLAG_UPDATED>
  • <SystemData.Events.PLAYER_COMBAT_FLAG_UPDATED>
  • <SystemData.Events.PLAYER_BERSERK_STATE_UPDATED>
  • <SystemData.Events.PLAYER_HIT_RESULT_UPDATED>
  • <SystemData.Events.PLAYER_WEAPON_SETS_UPDATED>
  • <SystemData.Events.PLAYER_SET_ACTIVE_WEAPON_SET>
  • <SystemData.Events.PLAYER_EQUIPMENT_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_MONEY_UPDATED>
  • <SystemData.Events.PLAYER_INVENTORY_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_QUEST_ITEM_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_TRADE_INITIATED>
  • <SystemData.Events.PLAYER_TRADE_ITEMS_UPDATED>
  • <SystemData.Events.PLAYER_OFFER_ITEMS_UPDATED>
  • <SystemData.Events.PLAYER_TRADE_ACCEPTED>
  • <SystemData.Events.PLAYER_TRADE_CANCELLED>
  • <SystemData.Events.SHOW_ALERT_TEXT>
  • <SystemData.Events.QUEST_LIST_UPDATED>
  • <SystemData.Events.QUEST_INFO_UPDATED>
  • <SystemData.Events.QUEST_CONDITION_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_LIST_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_INFO_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_CONDITION_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_UPDATED>
  • <SystemData.Events.PUBLIC_QUEST_ADDED>
  • <SystemData.Events.PUBLIC_QUEST_REMOVED>
  • <SystemData.Events.PUBLIC_QUEST_CHANGED_STATE>
  • <SystemData.Events.PUBLIC_QUEST_COMPLETED>
  • <SystemData.Events.PUBLIC_QUEST_FAILED>
  • <SystemData.Events.PUBLIC_QUEST_RESETTING>
  • <SystemData.Events.OBJECTIVE_CONTROL_POINTS_UPDATED>
  • <SystemData.Events.OBJECTIVE_OWNER_UPDATED>
  • <SystemData.Events.PLAYER_HOT_BAR_UPDATED>
  • <SystemData.Events.PLAYER_AUX_HOT_BAR_UPDATED>
  • <SystemData.Events.PLAYER_HOT_BAR_SLOT_UPDATED>
  • <SystemData.Events.PLAYER_MORALE_BAR_UPDATED>
  • <SystemData.Events.PLAYER_DEATH>
  • <SystemData.Events.PLAYER_DEATH_CLEARED>
  • <SystemData.Events.PLAYER_PET_UPDATED>
  • <SystemData.Events.PLAYER_PET_STATE_UPDATED>
  • <SystemData.Events.PLAYER_PET_ABILITY_STATE_UPDATED>
  • <SystemData.Events.PLAYER_PET_HEALTH_UPDATED>
  • <SystemData.Events.PLAYER_PET_TARGET_UPDATED>
  • <SystemData.Events.PLAYER_PET_TARGET_HEALTH_UPDATED>
  • <SystemData.Events.WORLD_OBJ_HEALTH_CHANGED>
  • <SystemData.Events.WORLD_OBJ_COMBAT_EVENT>
  • <SystemData.Events.WORLD_OBJ_XP_GAINED>
  • <SystemData.Events.WORLD_OBJ_RENOWN_GAINED>
  • <SystemData.Events.WORLD_OBJ_INFLUENCE_GAINED>
  • <SystemData.Events.CONVERSATION_TEXT_ARRIVED>
  • <SystemData.Events.CHAT_TEXT_ARRIVED>
  • <SystemData.Events.WORLD_EVENT_TEXT_ARRIVED>
  • <SystemData.Events.ITEM_SET_DATA_ARRIVED>
  • <SystemData.Events.ITEM_SET_DATA_UPDATED>
  • <SystemData.Events.GROUP_UPDATED>
  • <SystemData.Events.GROUP_STATUS_UPDATED>
  • <SystemData.Events.GROUP_SETTINGS_UPDATED>
  • <SystemData.Events.GROUP_EFFECTS_UPDATED>
  • <SystemData.Events.GROUP_PLAYER_ADDED>
  • <SystemData.Events.GUILD_REFRESH>
  • <SystemData.Events.GUILD_INFO_UPDATED>
  • <SystemData.Events.GUILD_EXP_UPDATED>
  • <SystemData.Events.GUILD_MEMBER_UPDATED>
  • <SystemData.Events.GUILD_PERMISSIONS_UPDATED>
  • <SystemData.Events.GUILD_UNGUILDED>
  • <SystemData.Events.TOME_ALERTS_UPDATED>
  • <SystemData.Events.TOME_ALERT_ADDED>
  • <SystemData.Events.SCENARIO_ACTIVE_QUEUE_UPDATED>
  • <SystemData.Events.SCENARIO_STARTING_SCENARIO_UPDATED>
  • <SystemData.Events.SCENARIO_BEGIN>
  • <SystemData.Events.SCENARIO_UPDATE_POINTS>
  • <SystemData.Events.SCENARIO_END>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_UPDATED>
  • <SystemData.Events.SCENARIO_PLAYERS_LIST_STATS_UPDATED>
  • <SystemData.Events.SURVEY_UPDATED>
  • <SystemData.Events.SURVEY_POPUP>
  • <SystemData.Events.WORLD_RVR_STATUS_UPDATED>
  • <SystemData.screenResolution.x>
  • <SystemData.screenResolution.y>
  • SystemData.MousePosition.x
  • SystemData.MousePosition.y
  • SystemData.MouseOverWindow.name
  • SystemData.InputProcessed.LButtonUp
  • SystemData.InputProcessed.RButtonDown
  • SystemData.InputProcessed.EscapeKey
  • SystemData.InputProcessed.RButtonUp
  • SystemData.InputProcessed.EnterKey
  • <SystemData.InputProcessed.GamepadInput>
  • SystemData.InputProcessed.LButtonDown
  • SystemData.UpdateProcessed.Time
  • SystemData.ActiveWindow.name
  • SystemData.ButtonFlags.ALT
  • SystemData.ButtonFlags.CONTROL
  • SystemData.ButtonFlags.SHIFT
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  • <SystemData.MapTypes.OVERHEAD>
  • <SystemData.MapTypes.RVR>
  • <SystemData.MapLevel.WORLD>
  • <SystemData.MapLevel.PAIRING>
  • <SystemData.MapLevel.ZONE>
  • <SystemData.MapLevel.AREA>
  • <SystemData.MapPips.DEFAULT>
  • <SystemData.MapPips.WORLD>
  • <SystemData.MapPips.PLAYER>
  • <SystemData.MapPips.GROUP_MEMBER>
  • <SystemData.MapPips.QUEST_AREA>
  • <SystemData.MapPips.QUEST_OFFER_NPC>
  • <SystemData.MapPips.QUEST_PENDING_NPC>
  • <SystemData.MapPips.QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.INFLUENCE_REWARDS_NPC>
  • <SystemData.MapPips.INFLUENCE_REWARDS_PENDING_NPC>
  • <SystemData.MapPips.OBJECTIVE>
  • <SystemData.MapPips.FLAG>
  • <SystemData.MapPips.ORDER_ARMY>
  • <SystemData.MapPips.DESTRUCTION_ARMY>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_OFFER_NPC>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_PENDING_NPC>
  • <SystemData.MapPips.BOUNTY_HUNTER_QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.KILL_COLLECTOR_QUEST_PENDING_NPC>
  • <SystemData.MapPips.KILL_COLLECTOR_QUEST_COMPLETE_NPC>
  • <SystemData.MapPips.STORE_NPC>
  • <SystemData.MapPips.TRAINER_NPC>
  • <SystemData.MapPips.SCENARIO_GATEKEEPER_NPC>
  • <SystemData.MapPips.AUCTION_HOUSE_NPC>
  • <SystemData.MapPips.TRAVEL_NPC>
  • <SystemData.MapPips.VAULT_KEEPER_NPC>
  • <SystemData.MapPips.LIBRARIAN_NPC>
  • <SystemData.MapPips.GUILD_REGISTRAR_NPC>
  • <SystemData.LoadingData.progress>
  • <SystemData.LoadingData.zone>
  • <SystemData.Server.Name>
  • <SystemData.DevServerSelect.SelectedServer>
  • <SystemData.Dialogs.InfoAlert>
  • <SystemData.AlertText.Text>
  • <SystemData.AlertText.Type>
  • <SystemData.ItemRarity.UTILITY>
  • <SystemData.ItemRarity.COMMON>
  • <SystemData.ItemRarity.UNCOMMON>
  • <SystemData.ItemRarity.RARE>
  • <SystemData.ItemRarity.VERY_RARE>
  • <SystemData.ItemRarity.ARTIFACT>
  • <SystemData.TargetObjectType.NONE>
  • <SystemData.TargetObjectType.SELF>
  • <SystemData.TargetObjectType.ALLY_PLAYER>
  • <SystemData.TargetObjectType.ALLY_NON_PLAYER>
  • <SystemData.TargetObjectType.ENEMY_PLAYER>
  • <SystemData.TargetObjectType.ENEMY_NON_PLAYER>
  • <SystemData.TargetObjectType.STATIC>
  • <SystemData.TargetObjectType.STATIC_ATTACKABLE>
  • <SystemData.UserInput.ChatText>
  • <SystemData.UserInput.ChatChannel>
  • <SystemData.UserInput.ReplyListSize>
  • <SystemData.UserInput.ChatHistory>
  • <SystemData.UserInput.SelectedInteractQuest>
  • <SystemData.UserInput.SelectedLogQuest>
  • <SystemData.UserInput.SelectedFlightPoint>
  • <SystemData.UserInput.selectedGroupMember>
  • <SystemData.Sound.Id>
  • <SystemData.Settings.UseCustomUI>
  • <SystemData.ChatLogFilters.RVR>
  • <SystemData.ChatLogFilters.SAY>
  • <SystemData.ChatLogFilters.TELL_RECEIVE>
  • <SystemData.ChatLogFilters.TELL_SEND>
  • <SystemData.ChatLogFilters.CSR>
  • <SystemData.ChatLogFilters.GROUP>
  • <SystemData.ChatLogFilters.MONSTER_SAY>
  • <SystemData.ChatLogFilters.GUILD>
  • <SystemData.ChatLogFilters.GUILD_OFFICER>
  • <SystemData.ChatLogFilters.EMOTE>
  • <SystemData.ChatLogFilters.YELL>
  • <SystemData.ChatLogFilters.DEBUG>
  • <SystemData.ChatLogFilters.RVR_KILLS_ORDER>
  • <SystemData.ChatLogFilters.RVR_KILLS_DESTRUCTION>
  • <SystemData.SystemLogFilters.GENERAL>
  • <SystemData.SystemLogFilters.ERROR>
  • <SystemData.CombatLogFilters.DEFAULT>
  • <SystemData.CombatLogFilters.RENOWN>
  • <SystemData.CombatLogFilters.YOUR_DMG>
  • <SystemData.CombatLogFilters.YOUR_HITS>
  • <SystemData.CombatLogFilters.PET_DMG>
  • <SystemData.CombatLogFilters.PET_HITS>
  • <SystemData.CombatLogFilters.OTHER_HITS>
  • <SystemData.CombatLogFilters.EXP>
  • <SystemData.CombatLogFilters.INFL>
  • <SystemData.Directories.Settings>
  • <SystemData.Directories.DefaultInterface>
  • <SystemData.Directories.CustomInterface>
  • <SystemData.Directories.AddOnsInterface>
  • <DevData.DebugWindow.isShowing>
  • <DevData.DebugWindow.luaFilters>
  • <GameData.Tome.Titles.updatedType>
  • <GameData.Tome.Statistics.totalXp>
  • <GameData.Tome.Statistics.totalUnlocks>
  • <GameData.Tome.Statistics.totalTitleRewards>
  • <GameData.Tome.Statistics.totalTacticRewards>
  • <GameData.Tome.Statistics.totalItemRewards>
  • <GameData.Account.CharacterCreation.Name>
  • <GameData.Account.CharacterCreation.Gender>
  • <GameData.Account.CharacterCreation.Realm>
  • <GameData.Account.CharacterCreation.Race>
  • <GameData.Account.CharacterCreation.Career>
  • <GameData.Account.CharacterCreation.Image>
  • <GameData.Account.CharacterCreation.Template>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Names>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Classes>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Races>
  • <GameData.Account.CharacterCreation.AvailableTemplates_Genders>
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  • <GameData.Player.actionPoints.maximum>
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  • <GameData.Player.morale.percent>
  • <GameData.Player.Equipment.UpdatedIndex>
  • <GameData.Player.Inventory.UpdatedIndex>
  • <GameData.Player.QuestItems.UpdatedIndex>
  • <GameData.Player.Experience.curXpEarned>
  • <GameData.Player.Experience.curXpNeeded>
  • <GameData.Player.Influence.updatedId>
  • <GameData.Player.Renown.curRank>
  • <GameData.Player.Renown.curRenownEarned>
  • <GameData.Player.Renown.curRenownNeeded>
  • <GameData.Player.Renown.curTitle>
  • <GameData.Player.RvRStats.LifetimeKills>
  • <GameData.Player.RvRStats.LifetimeDeaths>
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  • <GameData.Player.RvRStats.RenownBonusBuff>
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  • <GameData.Player.Target.conColor>
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  • <GameData.Player.Pet.tier>
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  • <GameData.Player.Pet.stance>
  • <GameData.Player.Pet.movement>
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  • <SystemData.AlertText.Types.COMBAT>
  • <SystemData.AlertText.Types.QUEST>
  • <SystemData.AlertText.Types.ADVANCEMENT>
  • <SystemData.AlertText.Types.SCENARIO>
  • <SystemData.AlertText.Types.ENTERAREA>
  • <SystemData.AlertText.Types.EXITAREA>
  • <SystemData.AlertText.Types.ENTERZONE>
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  • <SystemData.Settings.Keybindings.RIGHT>
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  • <SystemData.Settings.Keybindings.STRAFE_RIGHT>
  • <SystemData.Settings.Keybindings.JUMP>
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  • <SystemData.Settings.Keybindings.CHARACTER_WINDOW>
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  • <GameData.Player.GrantedAbilitiesBar[4].id>
  • <GameData.Player.GrantedAbilitiesBar[5].type>
  • <GameData.Player.GrantedAbilitiesBar[5].id>
  • <GameData.Player.MoraleBar[1].type>
  • <GameData.Player.MoraleBar[1].id>
  • <GameData.Player.MoraleBar[2].type>
  • <GameData.Player.MoraleBar[2].id>
  • <GameData.Player.MoraleBar[3].type>
  • <GameData.Player.MoraleBar[3].id>
  • <GameData.Player.MoraleBar[4].type>
  • <GameData.Player.MoraleBar[4].id>
  • <GameData.Player.states[1].value>
  • <GameData.Player.states[2].value>
  • <GameData.Player.states[3].value>
  • <GameData.Player.states[4].value>
  • <GameData.Player.states[5].value>
  • <GameData.Player.states[6].value>
  • <GameData.Player.states[7].value>
  • <GameData.Player.states[8].value>
  • <GameData.Player.states[9].value>
  • <GameData.Player.states[10].value>
  • <GameData.Player.states[11].value>
  • <GameData.Player.states[12].value>
  • <GameData.Player.states[13].value>
  • <GameData.Player.states[14].value>
  • <GameData.Player.states[15].value>
  • <GameData.Player.states[16].value>
  • <GameData.Player.states[17].value>
  • <GameData.Player.Stats[1].baseValue>
  • <GameData.Player.Stats[1].currentValue>
  • <GameData.Player.Stats[2].baseValue>
  • <GameData.Player.Stats[2].currentValue>
  • <GameData.Player.Stats[3].baseValue>
  • <GameData.Player.Stats[3].currentValue>
  • <GameData.Player.Stats[4].baseValue>
  • <GameData.Player.Stats[4].currentValue>
  • <GameData.Player.Stats[5].baseValue>
  • <GameData.Player.Stats[5].currentValue>
  • <GameData.Player.Stats[6].baseValue>
  • <GameData.Player.Stats[6].currentValue>
  • <GameData.Player.Stats[7].baseValue>
  • <GameData.Player.Stats[7].currentValue>
  • <GameData.Player.Stats[8].baseValue>
  • <GameData.Player.Stats[8].currentValue>
  • <GameData.Player.Stats[9].baseValue>
  • <GameData.Player.Stats[9].currentValue>
  • <GameData.Player.Stats[10].baseValue>
  • <GameData.Player.Stats[10].currentValue>
  • <GameData.Player.Stats[11].baseValue>
  • <GameData.Player.Stats[11].currentValue>
  • <GameData.Player.Stats[12].baseValue>
  • <GameData.Player.Stats[12].currentValue>
  • <GameData.Player.Stats[13].baseValue>
  • <GameData.Player.Stats[13].currentValue>
  • <GameData.Player.Stats[14].baseValue>
  • <GameData.Player.Stats[14].currentValue>
  • <GameData.Player.Stats[15].baseValue>
  • <GameData.Player.Stats[15].currentValue>
  • <GameData.Player.Stats[16].baseValue>
  • <GameData.Player.Stats[16].currentValue>
  • <GameData.Player.Stats[17].baseValue>
  • <GameData.Player.Stats[17].currentValue>
  • <GameData.Player.Stats[18].baseValue>
  • <GameData.Player.Stats[18].currentValue>
  • <GameData.Player.Stats[19].baseValue>
  • <GameData.Player.Stats[19].currentValue>
  • <GameData.Player.Stats[20].baseValue>
  • <GameData.Player.Stats[20].currentValue>
  • <GameData.Player.Stats[21].baseValue>
  • <GameData.Player.Stats[21].currentValue>
  • <GameData.UpdatedItemSet.bonuses[1].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[1].rankType>
  • <GameData.UpdatedItemSet.bonuses[1].statType>
  • <GameData.UpdatedItemSet.bonuses[1].statValue>
  • <GameData.UpdatedItemSet.bonuses[2].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[2].rankType>
  • <GameData.UpdatedItemSet.bonuses[2].statType>
  • <GameData.UpdatedItemSet.bonuses[2].statValue>
  • <GameData.UpdatedItemSet.bonuses[3].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[3].rankType>
  • <GameData.UpdatedItemSet.bonuses[3].statType>
  • <GameData.UpdatedItemSet.bonuses[3].statValue>
  • <GameData.UpdatedItemSet.bonuses[4].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[4].rankType>
  • <GameData.UpdatedItemSet.bonuses[4].statType>
  • <GameData.UpdatedItemSet.bonuses[4].statValue>
  • <GameData.UpdatedItemSet.bonuses[5].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[5].rankType>
  • <GameData.UpdatedItemSet.bonuses[5].statType>
  • <GameData.UpdatedItemSet.bonuses[5].statValue>
  • <GameData.UpdatedItemSet.bonuses[6].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[6].rankType>
  • <GameData.UpdatedItemSet.bonuses[6].statType>
  • <GameData.UpdatedItemSet.bonuses[6].statValue>
  • <GameData.UpdatedItemSet.bonuses[7].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[7].rankType>
  • <GameData.UpdatedItemSet.bonuses[7].statType>
  • <GameData.UpdatedItemSet.bonuses[7].statValue>
  • <GameData.UpdatedItemSet.bonuses[8].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[8].rankType>
  • <GameData.UpdatedItemSet.bonuses[8].statType>
  • <GameData.UpdatedItemSet.bonuses[8].statValue>
  • <GameData.UpdatedItemSet.bonuses[9].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[9].rankType>
  • <GameData.UpdatedItemSet.bonuses[9].statType>
  • <GameData.UpdatedItemSet.bonuses[9].statValue>
  • <GameData.UpdatedItemSet.bonuses[10].piecesRequired>
  • <GameData.UpdatedItemSet.bonuses[10].rankType>
  • <GameData.UpdatedItemSet.bonuses[10].statType>
  • <GameData.UpdatedItemSet.bonuses[10].statValue>
  • <SystemData.DevServerSelect.Server[1].Name>
  • <SystemData.DevServerSelect.Server[1].SID>
  • <SystemData.DevServerSelect.Server[1].Port>
  • <SystemData.DevServerSelect.Server[1].Address>
  • <SystemData.DevServerSelect.Server[2].Name>
  • <SystemData.DevServerSelect.Server[2].SID>
  • <SystemData.DevServerSelect.Server[2].Port>
  • <SystemData.DevServerSelect.Server[2].Address>
  • <SystemData.DevServerSelect.Server[3].Name>
  • <SystemData.DevServerSelect.Server[3].SID>
  • <SystemData.DevServerSelect.Server[3].Port>
  • <SystemData.DevServerSelect.Server[3].Address>
  • <SystemData.DevServerSelect.Server[4].Name>
  • <SystemData.DevServerSelect.Server[4].SID>
  • <SystemData.DevServerSelect.Server[4].Port>
  • <SystemData.DevServerSelect.Server[4].Address>
  • <SystemData.DevServerSelect.Server[5].Name>
  • <SystemData.DevServerSelect.Server[5].SID>
  • <SystemData.DevServerSelect.Server[5].Port>
  • <SystemData.DevServerSelect.Server[5].Address>
  • <SystemData.DevServerSelect.Server[6].Name>
  • <SystemData.DevServerSelect.Server[6].SID>
  • <SystemData.DevServerSelect.Server[6].Port>
  • <SystemData.DevServerSelect.Server[6].Address>
  • <SystemData.DevServerSelect.Server[7].Name>
  • <SystemData.DevServerSelect.Server[7].SID>
  • <SystemData.DevServerSelect.Server[7].Port>
  • <SystemData.DevServerSelect.Server[7].Address>
  • <SystemData.DevServerSelect.Server[8].Name>
  • <SystemData.DevServerSelect.Server[8].SID>
  • <SystemData.DevServerSelect.Server[8].Port>
  • <SystemData.DevServerSelect.Server[8].Address>
  • <SystemData.DevServerSelect.Server[9].Name>
  • <SystemData.DevServerSelect.Server[9].SID>
  • <SystemData.DevServerSelect.Server[9].Port>
  • <SystemData.DevServerSelect.Server[9].Address>
  • <SystemData.DevServerSelect.Server[10].Name>
  • <SystemData.DevServerSelect.Server[10].SID>
  • <SystemData.DevServerSelect.Server[10].Port>
  • <SystemData.DevServerSelect.Server[10].Address>
  • <SystemData.DevServerSelect.Server[11].Name>
  • <SystemData.DevServerSelect.Server[11].SID>
  • <SystemData.DevServerSelect.Server[11].Port>
  • <SystemData.DevServerSelect.Server[11].Address>
  • <SystemData.DevServerSelect.Server[12].Name>
  • <SystemData.DevServerSelect.Server[12].SID>
  • <SystemData.DevServerSelect.Server[12].Port>
  • <SystemData.DevServerSelect.Server[12].Address>
  • <SystemData.DevServerSelect.Server[13].Name>
  • <SystemData.DevServerSelect.Server[13].SID>
  • <SystemData.DevServerSelect.Server[13].Port>
  • <SystemData.DevServerSelect.Server[13].Address>
  • <SystemData.DevServerSelect.Server[14].Name>
  • <SystemData.DevServerSelect.Server[14].SID>
  • <SystemData.DevServerSelect.Server[14].Port>
  • <SystemData.DevServerSelect.Server[14].Address>
  • <SystemData.DevServerSelect.Server[15].Name>
  • <SystemData.DevServerSelect.Server[15].SID>
  • <SystemData.DevServerSelect.Server[15].Port>
  • <SystemData.DevServerSelect.Server[15].Address>
  • <SystemData.DevServerSelect.Server[16].Name>
  • <SystemData.DevServerSelect.Server[16].SID>
  • <SystemData.DevServerSelect.Server[16].Port>
  • <SystemData.DevServerSelect.Server[16].Address>
  • <SystemData.DevServerSelect.Server[17].Name>
  • <SystemData.DevServerSelect.Server[17].SID>
  • <SystemData.DevServerSelect.Server[17].Port>
  • <SystemData.DevServerSelect.Server[17].Address>
  • <SystemData.DevServerSelect.Server[18].Name>
  • <SystemData.DevServerSelect.Server[18].SID>
  • <SystemData.DevServerSelect.Server[18].Port>
  • <SystemData.DevServerSelect.Server[18].Address>
  • <SystemData.DevServerSelect.Server[19].Name>
  • <SystemData.DevServerSelect.Server[19].SID>
  • <SystemData.DevServerSelect.Server[19].Port>
  • <SystemData.DevServerSelect.Server[19].Address>
  • <SystemData.DevServerSelect.Server[20].Name>
  • <SystemData.DevServerSelect.Server[20].SID>
  • <SystemData.DevServerSelect.Server[20].Port>
  • <SystemData.DevServerSelect.Server[20].Address>
  • <SystemData.DevServerSelect.Server[21].Name>
  • <SystemData.DevServerSelect.Server[21].SID>
  • <SystemData.DevServerSelect.Server[21].Port>
  • <SystemData.DevServerSelect.Server[21].Address>
  • <SystemData.DevServerSelect.Server[22].Name>
  • <SystemData.DevServerSelect.Server[22].SID>
  • <SystemData.DevServerSelect.Server[22].Port>
  • <SystemData.DevServerSelect.Server[22].Address>
  • <SystemData.DevServerSelect.Server[23].Name>
  • <SystemData.DevServerSelect.Server[23].SID>
  • <SystemData.DevServerSelect.Server[23].Port>
  • <SystemData.DevServerSelect.Server[23].Address>
  • <SystemData.DevServerSelect.Server[24].Name>
  • <SystemData.DevServerSelect.Server[24].SID>
  • <SystemData.DevServerSelect.Server[24].Port>
  • <SystemData.DevServerSelect.Server[24].Address>
  • <SystemData.DevServerSelect.Server[25].Name>
  • <SystemData.DevServerSelect.Server[25].SID>
  • <SystemData.DevServerSelect.Server[25].Port>
  • <SystemData.DevServerSelect.Server[25].Address>
  • <GameData.Player.Pet.abilities.updated.result>
  • <GameData.Player.Pet.abilities.updated.index>
  • <GameData.Player.Pet.abilities.updated.wasToggled>
  • <GameData.Player.QueuedAbilties.layers[1].id>
  • <GameData.Player.QueuedAbilties.layers[1].time>
  • <GameData.Player.QueuedAbilties.layers[2].id>
  • <GameData.Player.QueuedAbilties.layers[2].time>
  • <GameData.Player.QueuedAbilties.layers[3].id>
  • <GameData.Player.QueuedAbilties.layers[3].time>
  • <Survey.question[1].option[1].label>
  • <Survey.question[1].option[2].label>
  • <Survey.question[1].option[3].label>
  • <Survey.question[1].option[4].label>
  • <Survey.question[1].option[5].label>
  • <Survey.question[1].option[6].label>
  • <Survey.question[2].option[1].label>
  • <Survey.question[2].option[2].label>
  • <Survey.question[2].option[3].label>
  • <Survey.question[2].option[4].label>
  • <Survey.question[2].option[5].label>
  • <Survey.question[2].option[6].label>
  • <Survey.question[3].option[1].label>
  • <Survey.question[3].option[2].label>
  • <Survey.question[3].option[3].label>
  • <Survey.question[3].option[4].label>
  • <Survey.question[3].option[5].label>
  • <Survey.question[3].option[6].label>
  • <Survey.question[4].option[1].label>
  • <Survey.question[4].option[2].label>
  • <Survey.question[4].option[3].label>
  • <Survey.question[4].option[4].label>
  • <Survey.question[4].option[5].label>
  • <Survey.question[4].option[6].label>
  • <Survey.question[5].option[1].label>
  • <Survey.question[5].option[2].label>
  • <Survey.question[5].option[3].label>
  • <Survey.question[5].option[4].label>
  • <Survey.question[5].option[5].label>
  • <Survey.question[5].option[6].label>
  • <Survey.question[6].option[1].label>
  • <Survey.question[6].option[2].label>
  • <Survey.question[6].option[3].label>
  • <Survey.question[6].option[4].label>
  • <Survey.question[6].option[5].label>
  • <Survey.question[6].option[6].label>
  • <Survey.question[7].option[1].label>
  • <Survey.question[7].option[2].label>
  • <Survey.question[7].option[3].label>
  • <Survey.question[7].option[4].label>
  • <Survey.question[7].option[5].label>
  • <Survey.question[7].option[6].label>
  • <Survey.question[8].option[1].label>
  • <Survey.question[8].option[2].label>
  • <Survey.question[8].option[3].label>
  • <Survey.question[8].option[4].label>
  • <Survey.question[8].option[5].label>
  • <Survey.question[8].option[6].label>
  • <Survey.question[9].option[1].label>
  • <Survey.question[9].option[2].label>
  • <Survey.question[9].option[3].label>
  • <Survey.question[9].option[4].label>
  • <Survey.question[9].option[5].label>
  • <Survey.question[9].option[6].label>
  • <Survey.question[10].option[1].label>
  • <Survey.question[10].option[2].label>
  • <Survey.question[10].option[3].label>
  • <Survey.question[10].option[4].label>
  • <Survey.question[10].option[5].label>
  • <Survey.question[10].option[6].label>
Loads UI resources from an xml file.
Returns the current screen resolution.
Creates log files for all the functions & variables available to Lua.
Creates a NaturalDocs style output file that lists all registered functions and variables.
Converts a string to a wstring
Converts a string to a wstring
Enables lua_errors for UI debugging.
Returns if lua-error handling is currently turned on.
Sets if the lua debug library should be loaded when reloading the UI.
Returns if the Lua debug library will be loaded when reloading the UI
Inform the UI system that we are currently dragging something
Sets the master UI scale.
Unregisters a generic event handler that is not tied to a window.
Creates a window from an XML definition.
Creates a window of the specified name from an XML definition.
Returns the data for the specified icon.
Returns the data for the specified map icon.
Broadcasts an event with the UI system’s assigned event processor.
Removes a window and all of it’s children from the current UI.
Registers a new set of windows with the UI system.
Registers a generic lua callback event handler that is not tied to a window.
Broadcasts an event with the UI system’s assigned event processor.
Creates a new string table of the specified name from the data file.
Unloads the specified string table.
Returns the specified string from a string table
Returns a string from a string table with the substitution tags replaced by values in the params table.
Creates a new TextLog.
Destroys the specified TextLog.
Returns if incremental saving is currently enabled for the specified TextLog.
Saves the current contents of the TextLog out to the specified file.
Sets if the log is currently enabled.
Returns if the log is currently enabled.
Returns the number of entires currently in the TextLog.
Sets if the the TextLog should be incrementally saved a file as new entires are added.
Returns the data for a particular entry id.
Adds a new filter type to the specified text log.
Adds a new entry to the specified text log.
Adds a new entry to the specified text log.
Loads in a saved version of the TextLog from disk.
Clear’s the window’s current callback for an event.
Returns the id for the specified window.
Returns the current alpha value for the window.
Returns the tint color window’s texture elements.
Returns the current font alpha value for the window.
Returns window’s offset from it’s parent window.
Returns the screen position of the window.
Returns if the layer the window is currently drawn on.
Sets if the window should handle mouse input.
Returns if the the is window currently handling mouse input.
Returns if the window is currently set to popable.
Returns if the window is currently set to popable.
Sets if a window can be moved.
Returns if the window can be moved with the mouse.
Sets if the window is currently attached to the cursor.
Returns if the window is currently being moved.
Assigns or clears the direct focus to this window element.
Sets the window to be continuously resized while the mouse is dragging.
Returns if a window is currently being resized
Stops the current scale animation and reset’s the window to it’s true scale.
Sets the current scale value on the window.
Returns the current scale value on the window.
Determines the existence of the specified window.
Returns the parent for the specified window.
Set’s the id value for the window
Sets the alpha value for the window’s texture elements.
Sets the tint color window’s texture elements.
Sets the alpha value for the window’s text elements.
Sets the position of the window from it’s parent.
Stops the current alpha animation and reset’s the window to it’s true alpha value.
Starts an automated alpha-animation on the window derived from the function parameters.
Starts an automated scale-animation on the window derived from the function parameters.
Sets if a window should be shown (and drawn) on the screen.
Sets the layer that the window should be drawn on.
Clears all of the anchors from the window.
Registers a lua callback for a game event.
Sets the x, y size of the window.
Stops the current position animation and reset’s the window to it’s anchored position.
This will remove the window from it’s current parent, and adds it as a child of the specified window.
Adds a new anchor to the window.
Forces the window anchors to be processed.
Starts an automated position-animation on the window derived from the function parameters.
Resizes a parent window based upon the max sizes of its children
Sets if the timestamps should be display at the beginning of each entry.
Return if the timestamps is currently displayed at the beginning of each entry.
Sets if the TextLog name should be display at the beginning of each entry.
Returns if the TextLog name is currently displayed at the beginning of each entry.
Sets if the Filter Type name should be display at the beginning of each entry.
Returns if the Filter Type name is currently displayed at the beginning of each entry.
Sets the amount of time the text should be displayed before fading out.
Returns the current the amount of time the text is displayed before fading out.
Returns if the display is scrolled all the way to the bottom.
Returns the the name of the Font for the text display.
Sets the Font for the text display
Scrolls the display all the way to the bottom.
Resets the fade time for all of the text lines.
Sets the text color to use for the specified TextLog and Filter Type.
Returns the color currently used for the specified TextLog and Filter Type.
Sets the specified Filter Type for the specified TextLog should be displayed.
Returns if the specified Filter Type for the specified TextLog is currentlydisplayed.
Sets if a filter sub type should be shown.
Adds the specified TextLog to the LogDisplay
Removes the specified TextLog to the LogDisplay
Selects all of the text.
Sets the link color for the text display.
Sets the font for the text display
Returns if word wrapping is enabled.
Sets the color for the text display.
Returns the name of the font currently used.
Turns on/off word wrapping
Sets the text currently displayed.
Sets if button should display it’s ‘pressed’ state.
Returns if button is currently pressed.
Sets if button should be highlighted.
Sets if button should be highlighted.
Sets if button is disabled.
Returns if the button is currently set to disabled.
Sets if button if the button should remained pressed when the user release the left mouse button.
Returns if a button is currently set to ‘stay down’ when pressed.
Sets if the button should behave like a check button.
Returns if the button is currently behaving like a check button.
Sets the text color used for a particular button state.
Sets the text displayed on the button
Returns the text currently displayed on the button.
Sets the texture used for a particular button state.
Sets the texture displayed on this image.
Sets the textureScale value.
Rotates the image around it’s center.
Sets the fill parameters for the circle image.
Rotates the image arround it’s center.
Returns if the image is currently displaying a valid texture.
Sets the textureScale value.
Sets the texture displayed on this image.
Sets the explicit texture coordinates to be used for this image.
Returns the index of the current selected menu item
Returns the text of the current selected menu item
Sets if ComboBox is disabled.
Returns if the ComboBox is currently disabled.
Sets the current selected menu item
Clears out all items currently in the menu.
Adds a new item to the menu list.
Returns the number of pages currently parsed from the childcontentswindow.
Returns the index of the current left-most page.
Clears out all registered Page-Break windows.
Removes the Page-Break for a specific window.
Sets the left most page on the display.
Adds a new Page-Break window.
Processes all of the child windows to update the page layout.
Returns the data-table index that is currently display on a particular row index.
Sets the data table to use to get the list data.
Sets the order in which the data list is displayed.
Sets the maximum number of rows that can be displayed on the screen at once.
Returns the current position for the slider bar,
Sets the current position for the slider bar,
Stops an active animation.
Sets the speed (fps) at which to play the animation.
Starts playing this animation according to the parameters.
Sets the texture displayed on this image.
Returns the current scroll position offset.
Updates the childscrollwindow and scrollbar to reflect it’s current contents.
Sets the current scroll position offset.
Returns the current scroll position offset.
Updates the childscrollwindow and scrollbar to reflect it’s current contents.
Sets the current scroll position offset.
Returns the the current value for the StatusBar.
Returns the the maximum value for the StatusBar.
Sets the current value for the StatusBar.
Sets the maximum value for the StatusBar.
Corresponds to the “default” value in xml.
Corresponds to the “popup” value in xml.
Corresponds to the “overlay” value in xml.
Corresponds to the “secondary” value in xml.
Corresponds to the “background” value in xml.
Smoothly fades between between the start and end values, then returns to the previous value when complete.
Smoothly fades between the start->end->start->end continousely.
Smoothly fades bewtween start->end, start->end continously.
Fades form start->end, holds, then fades from end->start at the same rate it faded in.
Fades from start->end quickly, holds, then fades from end->start slowly.
Single pass, fades more quickly when approaching the end value.
Smoothly fades between the start and end values, but does not reset the value when complete.
Normal button state.
Pressed button state.
Disabled pressed button state.
Pressed highlighted button state.
Disabled button state.
Normal highlighted button state.
The alt key is pressed.
The control key is pressed.
The shift key is pressed.