Constant Index
$#! · 0-9 ·
A
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B
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G
· H · I · J · K · L · M · N · O · P · Q · R ·
S
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T
·
U
· V ·
W
· X · Y · Z
A
Animation Types
B
Button Flags
Button States
Button.
ButtonState.
DISABLED
Button.
ButtonState.
DISABLED_PRESSED
Button.
ButtonState.
HIGHLIGHTED
Button.
ButtonState.
NORMAL
Button.
ButtonState.
PRESSED
Button.
ButtonState.
PRESSED_HIGHLIGHTED
G
Game Action Buttons
S
SystemData.
ButtonFlags.ALT
SystemData.
ButtonFlags.
CONTROL
SystemData.
ButtonFlags.
SHIFT
SystemData.
TextLogUpdate.
ADDED
SystemData.
TextLogUpdate.
CLEAR
SystemData.
TextLogUpdate.
REMOVED
SystemData.
UiLogFilters.
DEBUG
SystemData.
UiLogFilters.
ERROR
SystemData.
UiLogFilters.
FUNCTION
SystemData.
UiLogFilters.
LOADING
SystemData.
UiLogFilters.
SYSTEM
SystemData.
UiLogFilters.
WARNING
T
Text Log Update Types
Time Formats
U
Ui Log Filters Type
W
Window Layers
Window.
AnimationType.
EASE_OUT
Window.
AnimationType.LOOP
Window.
AnimationType.POP
Window.
AnimationType.
POP_AND_EASE
Window.
AnimationType.
REPEAT
Window.
AnimationType.
SINGLE
Window.
AnimationType.
SINGLE_NO_RESET
Window.
GameActionButtons.LEFT
Window.
GameActionButtons.
RIGHT
Window.
Layers.
BACKGROUND
Window.
Layers.
DEFAULT
Window.
Layers.
OVERLAY
Window.
Layers.
POPUP
Window.
Layers.
SECONDARY
Window.
TimeFormat.
LARGEST_UNIT_ROUNDUP
Window.
TimeFormat.
LARGEST_UNIT_TRUNCATE
Window.
TimeFormat.
NUM_FORMATS
Window.
TimeFormat.
SECONDS
Disabled button state.
Disabled pressed button state.
Normal highlighted button state.
Normal button state.
Pressed button state.
Pressed highlighted button state.
The alt key is pressed.
The control key is pressed.
The shift key is pressed.
Entry added to text log
Text log cleared
Entry was removed from the text log
User generated debugging messages.
An Error in either lua or xml processing
Function calls into Lua
File loading log messages.
General Ui System messages
Warning messages - things that may not be behaving as you expect.
Single pass, fades more quickly when approaching the end value.
Smoothly fades between the start->end->start->end continousely.
Fades form start->end, holds, then fades from end->start at the same rate it faded in.
Fades from start->end quickly, holds, then fades from end->start slowly.
Smoothly fades bewtween start->end, start->end continously.
Smoothly fades between between the start and end values, then returns to the previous value when complete.
Smoothly fades between the start and end values, but does not reset the value when complete.
Corresponds to the “left” value in xml.
Corresponds to the “right” value in xml.
Corresponds to the “background” value in xml.
Corresponds to the “default” value in xml.
Corresponds to the “overlay” value in xml.
Corresponds to the “popup” value in xml.
Corresponds to the “secondary” value in xml.
Display the time in the highest tiem unit and round up.
Display the time in the highest tiem unit and truncate.
The number of time formats.
Display the time in seconds.
Copyright 2009, Electronic Arts, Inc. · Updated 03/10/2020 ·
Generated by Natural Docs
Ultima Online Stygian Abyss Client UI Manual
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