Function Index
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WindowAddAnchor
WindowAssignFocus
WindowClearAnchors
WindowForceProcessAnchors
WindowGetAlpha
WindowGetAnchor
WindowGetAnchorCount
WindowGetDimensions
WindowGetFontAlpha
WindowGetGameActionButton
WindowGetHandleInput
WindowGetId
WindowGetLayer
WindowGetMovable
WindowGetMoving
WindowGetOffsetFromParent
WindowGetParent
WindowGetPopable
WindowGetResizing
WindowGetScale
WindowGetScreenPosition
WindowGetShowing
WindowGetTabOrder
WindowGetTabShowing
WindowGetTintColor
WindowHasFocus
WindowIsGameActionLocked
WindowIsSticky
WindowRegisterCoreEventHandler
WindowRegisterEventHandler
WindowResizeOnChildren
WindowRestoreDefaultSettings
WindowSetAlpha
WindowSetDimensions
WindowSetDrawWhenInterfaceHidden
WindowSetFontAlpha
WindowSetGameActionButton
WindowSetGameActionData
WindowSetGameActionTrigger
WindowSetHandleInput
WindowSetId
WindowSetLayer
WindowSetMovable
WindowSetMoving
WindowSetOffsetFromParent
WindowSetParent
WindowSetPopable
WindowSetRelativeScale
WindowSetResizing
WindowSetScale
WindowSetShowing
WindowSetTabOrder
WindowSetTintColor
WindowStartAlphaAnimation
WindowStartPositionAnimation
WindowStartScaleAnimation
WindowStopAlphaAnimation
WindowStopPositionAnimation
WindowStopScaleAnimation
WindowUnregisterCoreEventHandler
WindowUnregisterEventHandler
WStringToString
Adds a new anchor to the window.
Assigns or clears the direct focus to this window element.
Clears all of the anchors from the window.
Forces the window anchors to be processed.
Returns the current alpha value for the window.
Returns anchor information
Returns how many anchors this window has.
Returns the x, y size of the window.
Returns the current font alpha value for the window.
Returns if the current button used to trigger game actions.
Returns if the the is window currently handling mouse input.
Returns the id for the specified window.
Returns if the layer the window is currently drawn on.
Returns if the window can be moved with the mouse.
Returns if the window is currently being moved.
Returns window’s offset from it’s parent window.
Returns the parent for the specified window.
Returns if the window is currently set to popable.
Returns if a window is currently being resized
Returns the current scale value on the window.
Returns the screen position of the window.
Returns if the window is currently shown (and being drawn) on the screen.
Returns the TabOrder for the specified window.
Returns the current show state of the dockable window’s tab
Returns the tint color window’s texture elements.
Returns whether or not the window has focus.
Returns if this window is currently locked for editing game actions.
Determines whether or not the window is sticky or unsticky.
Registers a lua callback for a game event.
Registers a lua callback for a game event.
Resizes a parent window based upon the max sizes of its children
This function restores a window to it’s default anchors, size, scale, and alpha
Sets the alpha value for the window’s texture elements.
Sets the x, y size of the window.
This function sets if the window should be drawn if the main UI is hidden.
Sets the alpha value for the window’s text elements.
Sets the GameActionButton to use to trigger the Game Action associated with this window.
Associates a game action (a key-bindable action) to clicking on this window.
Associates a a key-bindable action to clicking on this window.
Sets if the window should handle mouse input.
Set’s the id value for the window
Sets the layer that the window should be drawn on.
Sets if a window can be moved.
Sets if the window is currently attached to the cursor.
Sets the position of the window from it’s parent.
This will remove the window from it’s current parent, and adds it as a child of the specified window.
Returns if the window is currently set to popable.
Scales the window relative to it’s current scale.
Sets the window to be continuously resized while the mouse is dragging.
Sets the current scale value on the window.
Sets if a window should be shown (and drawn) on the screen.
Set’s the tab order for the window
Sets the tint color window’s texture elements.
Starts an automated alpha-animation on the window derived from the function parameters.
Starts an automated position-animation on the window derived from the function parameters.
Starts an automated scale-animation on the window derived from the function parameters.
Stops the current alpha animation and reset’s the window to it’s true alpha value.
Stops the current position animation and reset’s the window to it’s anchored position.
Stops the current scale animation and reset’s the window to it’s true scale.
Clear’s the window’s current callback for an event.
Clear’s the window’s current callback for an event.
Converts a string to a wstring
Copyright 2009, Electronic Arts, Inc. · Updated 03/10/2020 ·
Generated by Natural Docs
Ultima Online Stygian Abyss Client UI Manual
Your official EAMythic guide for modding the UO UI
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