Function Index
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W
 WindowAddAnchor
 WindowAssignFocus
 WindowClearAnchors
 WindowForceProcessAnchors
 WindowGetAlpha
 WindowGetAnchor
 WindowGetAnchorCount
 WindowGetDimensions
 WindowGetFontAlpha
 WindowGetGameActionButton
 WindowGetHandleInput
 WindowGetId
 WindowGetLayer
 WindowGetMovable
 WindowGetMoving
 WindowGetOffsetFromParent
 WindowGetParent
 WindowGetPopable
 WindowGetResizing
 WindowGetScale
 WindowGetScreenPosition
 WindowGetShowing
 WindowGetTabOrder
 WindowGetTabShowing
 WindowGetTintColor
 WindowHasFocus
 WindowIsGameActionLocked
 WindowIsSticky
 WindowRegisterCoreEventHandler
 WindowRegisterEventHandler
 WindowResizeOnChildren
 WindowRestoreDefaultSettings
 WindowSetAlpha
 WindowSetDimensions
 WindowSetDrawWhenInterfaceHidden
 WindowSetFontAlpha
 WindowSetGameActionButton
 WindowSetGameActionData
 WindowSetGameActionTrigger
 WindowSetHandleInput
 WindowSetId
 WindowSetLayer
 WindowSetMovable
 WindowSetMoving
 WindowSetOffsetFromParent
 WindowSetParent
 WindowSetPopable
 WindowSetRelativeScale
 WindowSetResizing
 WindowSetScale
 WindowSetShowing
 WindowSetTabOrder
 WindowSetTintColor
 WindowStartAlphaAnimation
 WindowStartPositionAnimation
 WindowStartScaleAnimation
 WindowStopAlphaAnimation
 WindowStopPositionAnimation
 WindowStopScaleAnimation
 WindowUnregisterCoreEventHandler
 WindowUnregisterEventHandler
 WStringToString
Adds a new anchor to the window.
Assigns or clears the direct focus to this window element.
Clears all of the anchors from the window.
Forces the window anchors to be processed.
Returns the current alpha value for the window.
Returns anchor information
Returns how many anchors this window has.
Returns the x, y size of the window.
Returns the current font alpha value for the window.
Returns if the current button used to trigger game actions.
Returns if the the is window currently handling mouse input.
Returns the id for the specified window.
Returns if the layer the window is currently drawn on.
Returns if the window can be moved with the mouse.
Returns if the window is currently being moved.
Returns window’s offset from it’s parent window.
Returns the parent for the specified window.
Returns if the window is currently set to popable.
Returns if a window is currently being resized
Returns the current scale value on the window.
Returns the screen position of the window.
Returns if the window is currently shown (and being drawn) on the screen.
Returns the TabOrder for the specified window.
Returns the current show state of the dockable window’s tab
Returns the tint color window’s texture elements.
Returns whether or not the window has focus.
Returns if this window is currently locked for editing game actions.
Determines whether or not the window is sticky or unsticky.
Registers a lua callback for a game event.
Registers a lua callback for a game event.
Resizes a parent window based upon the max sizes of its children
This function restores a window to it’s default anchors, size, scale, and alpha
Sets the alpha value for the window’s texture elements.
Sets the x, y size of the window.
This function sets if the window should be drawn if the main UI is hidden.
Sets the alpha value for the window’s text elements.
Sets the GameActionButton to use to trigger the Game Action associated with this window.
Associates a game action (a key-bindable action) to clicking on this window.
Associates a a key-bindable action to clicking on this window.
Sets if the window should handle mouse input.
Set’s the id value for the window
Sets the layer that the window should be drawn on.
Sets if a window can be moved.
Sets if the window is currently attached to the cursor.
Sets the position of the window from it’s parent.
This will remove the window from it’s current parent, and adds it as a child of the specified window.
Returns if the window is currently set to popable.
Scales the window relative to it’s current scale.
Sets the window to be continuously resized while the mouse is dragging.
Sets the current scale value on the window.
Sets if a window should be shown (and drawn) on the screen.
Set’s the tab order for the window
Sets the tint color window’s texture elements.
Starts an automated alpha-animation on the window derived from the function parameters.
Starts an automated position-animation on the window derived from the function parameters.
Starts an automated scale-animation on the window derived from the function parameters.
Stops the current alpha animation and reset’s the window to it’s true alpha value.
Stops the current position animation and reset’s the window to it’s anchored position.
Stops the current scale animation and reset’s the window to it’s true scale.
Clear’s the window’s current callback for an event.
Clear’s the window’s current callback for an event.
Converts a string to a wstring