Index
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O
 OnActionButtonLButtonDown
 OnActionButtonLButtonUp
 OnActionButtonMouseOver
 OnActionButtonMouseOverEnd
 OnActionButtonRButtonDown
 OnActionButtonRButtonUp
 OnDock
 oneToOnePixels
 OnHyperLinkClicked
 OnHyperLinkMouseOver
 OnInitialize
 OnPointMouseOver
 OnPositionTabs
 OnScrollPosChanged
 OnSelChanged
 OnShutdown
 OnSlide
 OnTextChanged
 OnUnDock
 OnUpdate
 Optional Attributes
 Optional Elements
 orientation
 overlayhighlighttexture
 OverlayOffset(DOES NOT WORK)
 OverlayTexCoords
 overlaytexture
P
 pagenumbertemplate
 pagesdisplayed
 PageWindow
 PageWindowAddPageBreak
 PageWindowAddSplitableWindow
 PageWindowClearPageBreaks
 PageWindowClearSplitableWindows
 PageWindowGetCurrentPage
 PageWindowGetNumPages
 PageWindowGetNumPagesDisplayed
 PageWindowRemovePageBreak
 PageWindowRemoveSplitableWindow
 PageWindowSetCurrentPage
 PageWindowUpdatePages
 password
 popable
 Pre-requisites
R
 R_BUTTON_DOWN_PROCESSED
 R_BUTTON_UP_PROCESSED
 Rearranging the data
 RegisterEventHandler
 RegisterWindowSet
 Required Attributes
 Required Elements
 ResizeImages
 reverseFill
 rowcount
 rowdef
 rowspacing
Called when the user presses the left button down over a button.
Called when the user releases the left button over a button.
Called when the user mouses over an action button.
Called when the user moves the mouse cursof off of an action button.
Called when the user presses the right button over a button.
Called when the user releases the right button over a button.
Called when a window has been docked
The pixels from the texture will be directly mapped to the screen pixels.
Called when a LButtonUP occurs over a hyper-link.
Called when the mouse moves over a hyperlink.
This element allows you to provide initialization instructions for each mod.
Called when the user mouses over a color point.
Called when a window’s tabs have been positioned
Called when the scroll position has changed.
Called when the selected menu item is changed.
This element allows you to provide shutdown instructions for each mod.
Called when the bar’s position changes.
Called when the the text inside the edit box changes.
Called when a window has been undocked
This element allows you to provide update instructions for each mod.
These are optional.
Changes the internal functions to behave as if the slider bar was oriented horizontally or vertically.
Name of the UI Texture to use for the overlay highlight image layer.
The offset for the overlay and overlayhighlight images.
The texture coordinates for each button state.
Name of the UI Texture to use for the overlay image layer.
Name of a valid Label defintion to use for the page numbers.
The number of pages to display.
The PageWindow provides an automated display for creating a book-like layout.
Adds a new Page-Break window.
Adds a new Splittable window.
Clears out all registered Page-Break windows.
Clears out all registered Splitable windows.
Returns the index of the current left-most page.
Returns the number of pages currently parsed from the childcontentswindow.
Returns the number of pages that this page window will display at once.
Removes the Page-Break for a specific window.
Removes the splittable flag for a specific window.
Sets the left most page on the display.
Processes all of the child windows to update the page layout.
The edit box should work like a password box and display asterisk instead of the actual characters typed.
Pops the window to the top of the layer when clicked.
For this specific example of an expandable list box we will need a function that returns the data we want to show in our listbox.
This event is broadcast when the RButtonDown processing has completed.not.
This event is broadcast when the RButtonUp processing has completed.
This is the main algorithm behind the expandable list box.
Registers a generic lua callback event handler that is not tied to a window.
Registers a new set of windows with the UI system.
You need to specify valid values for all of these elements to get the ComboBox to create properly.
The names of resize images to be used for the various button states.
When set, the image will tile from right to left, rather than left to right.
The maximum number of items in the list to display.
The name of a Window to use as a template for each row in the display.
Size of the space to leave between rows.