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Variables
Source\
MythicInterface.cpp
APIDocumentingStatus.txt
VerticalResizeImage
VerticalScrollbar
VerticalScrollbarGetLineSize
VerticalScrollbarGetMaxScrollPosition
VerticalScrollbarGetPageSize
VerticalScrollbarGetScrollPosition
VerticalScrollbarSetLineSize
VerticalScrollbarSetMaxScrollPosition
VerticalScrollbarSetPageSize
VerticalScrollbarSetScrollPosition
visiblerows
W
warnOnTextCropped
Source\
Button.cpp
Source\
Label.cpp
Window
Window Callbacks
Source\
ActionButtonGroup.cpp
Source\
ColorPicker.cpp
Source\
ComboBox.cpp
Source\
HorizontalScrollbar.cpp
Source\
Label.cpp
Source\
MapDisplay.cpp
Source\
SliderBar.cpp
Source\
TextEditBox.cpp
Source\
VerticalScrollbar.cpp
Window Creation Basics
Window Layers
Window.
AnimationType.
EASE_OUT
Window.
AnimationType.LOOP
Window.
AnimationType.POP
Window.
AnimationType.
POP_AND_EASE
Window.
AnimationType.
REPEAT
Window.
AnimationType.
SINGLE
Window.
AnimationType.
SINGLE_NO_RESET
Window.
GameActionButtons.LEFT
Window.
GameActionButtons.
RIGHT
Window.
Layers.
BACKGROUND
Window.
Layers.
DEFAULT
Window.
Layers.
OVERLAY
Window.
Layers.
POPUP
Window.
Layers.
SECONDARY
Window.
TimeFormat.
LARGEST_UNIT_ROUNDUP
Window.
TimeFormat.
LARGEST_UNIT_TRUNCATE
Window.
TimeFormat.
NUM_FORMATS
Window.
TimeFormat.
SECONDS
WindowAddAnchor
WindowAssignFocus
WindowClearAnchors
WindowForceProcessAnchors
WindowGetAlpha
WindowGetAnchor
WindowGetAnchorCount
WindowGetDimensions
WindowGetFontAlpha
WindowGetGameActionButton
WindowGetHandleInput
WindowGetId
WindowGetLayer
WindowGetMovable
WindowGetMoving
WindowGetOffsetFromParent
WindowGetParent
WindowGetPopable
WindowGetResizing
WindowGetScale
WindowGetScreenPosition
WindowGetShowing
WindowGetTabOrder
WindowGetTabShowing
WindowGetTintColor
WindowHasFocus
WindowIsGameActionLocked
WindowIsSticky
WindowRegisterCoreEventHandler
WindowRegisterEventHandler
WindowResizeOnChildren
WindowRestoreDefaultSettings
WindowSetAlpha
WindowSetDimensions
WindowSetDrawWhenInterfaceHidden
WindowSetFontAlpha
WindowSetGameActionButton
WindowSetGameActionData
WindowSetGameActionTrigger
WindowSetHandleInput
WindowSetId
WindowSetLayer
WindowSetMovable
WindowSetMoving
WindowSetOffsetFromParent
WindowSetParent
WindowSetPopable
WindowSetRelativeScale
WindowSetResizing
WindowSetScale
WindowSetShowing
WindowSetTabOrder
WindowSetTintColor
WindowStartAlphaAnimation
WindowStartPositionAnimation
WindowStartScaleAnimation
WindowStopAlphaAnimation
WindowStopPositionAnimation
WindowStopScaleAnimation
WindowUnregisterCoreEventHandler
WindowUnregisterEventHandler
wordwrap
WStringToString
The VerticalResizeImage allows you to create an image that will automatically resize to fit a window of any height.
The VerticalScrollbar provides a windows-style scroll bar.
Returns the line size.
Returns the maximum scroll position.
Returns the page size.
Returns the current scroll position
Sets the line size.
Sets the maximum scroll position
Sets the page size.
Sets the current scroll position
The number of rows visible on the display at a time.
Should this Button log warning messages if the text is cut off?
Window is the base level window definition.
These are the ActionButtonGroup specific callback events.
This is a step by step guide to creating the windows of your dreams.
Single pass, fades more quickly when approaching the end value.
Smoothly fades between the start->end->start->end continousely.
Fades form start->end, holds, then fades from end->start at the same rate it faded in.
Fades from start->end quickly, holds, then fades from end->start slowly.
Smoothly fades bewtween start->end, start->end continously.
Smoothly fades between between the start and end values, then returns to the previous value when complete.
Smoothly fades between the start and end values, but does not reset the value when complete.
Corresponds to the “left” value in xml.
Corresponds to the “right” value in xml.
Corresponds to the “background” value in xml.
Corresponds to the “default” value in xml.
Corresponds to the “overlay” value in xml.
Corresponds to the “popup” value in xml.
Corresponds to the “secondary” value in xml.
Display the time in the highest tiem unit and round up.
Display the time in the highest tiem unit and truncate.
The number of time formats.
Display the time in seconds.
Adds a new anchor to the window.
Assigns or clears the direct focus to this window element.
Clears all of the anchors from the window.
Forces the window anchors to be processed.
Returns the current alpha value for the window.
Returns anchor information
Returns how many anchors this window has.
Returns the x, y size of the window.
Returns the current font alpha value for the window.
Returns if the current button used to trigger game actions.
Returns if the the is window currently handling mouse input.
Returns the id for the specified window.
Returns if the layer the window is currently drawn on.
Returns if the window can be moved with the mouse.
Returns if the window is currently being moved.
Returns window’s offset from it’s parent window.
Returns the parent for the specified window.
Returns if the window is currently set to popable.
Returns if a window is currently being resized
Returns the current scale value on the window.
Returns the screen position of the window.
Returns if the window is currently shown (and being drawn) on the screen.
Returns the TabOrder for the specified window.
Returns the current show state of the dockable window’s tab
Returns the tint color window’s texture elements.
Returns whether or not the window has focus.
Returns if this window is currently locked for editing game actions.
Determines whether or not the window is sticky or unsticky.
Registers a lua callback for a game event.
Registers a lua callback for a game event.
Resizes a parent window based upon the max sizes of its children
This function restores a window to it’s default anchors, size, scale, and alpha
Sets the alpha value for the window’s texture elements.
Sets the x, y size of the window.
This function sets if the window should be drawn if the main UI is hidden.
Sets the alpha value for the window’s text elements.
Sets the GameActionButton to use to trigger the Game Action associated with this window.
Associates a game action (a key-bindable action) to clicking on this window.
Associates a a key-bindable action to clicking on this window.
Sets if the window should handle mouse input.
Set’s the id value for the window
Sets the layer that the window should be drawn on.
Sets if a window can be moved.
Sets if the window is currently attached to the cursor.
Sets the position of the window from it’s parent.
This will remove the window from it’s current parent, and adds it as a child of the specified window.
Returns if the window is currently set to popable.
Scales the window relative to it’s current scale.
Sets the window to be continuously resized while the mouse is dragging.
Sets the current scale value on the window.
Sets if a window should be shown (and drawn) on the screen.
Set’s the tab order for the window
Sets the tint color window’s texture elements.
Starts an automated alpha-animation on the window derived from the function parameters.
Starts an automated position-animation on the window derived from the function parameters.
Starts an automated scale-animation on the window derived from the function parameters.
Stops the current alpha animation and reset’s the window to it’s true alpha value.
Stops the current position animation and reset’s the window to it’s anchored position.
Stops the current scale animation and reset’s the window to it’s true scale.
Clear’s the window’s current callback for an event.
Clear’s the window’s current callback for an event.
Should the text be word wrapped if the width of the text string.
Converts a string to a wstring
Copyright 2009, Electronic Arts, Inc. · Updated 03/10/2020 ·
Generated by Natural Docs
Ultima Online Stygian Abyss Client UI Manual
Your official EAMythic guide for modding the UO UI
Introduction
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How To Guides
Getting Started
Window Creation Basics
Anchoring
Expandable List Box
External Links
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Ui System API
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General
Interface System
Window
TextLog
-
Specialized Elements
ActionButtonGroup
AnimatedImage
Button
CircleImage
ColorPicker
ComboBox
CooldownDisplay
DockableWindow
DynamicImage
EditBox
FixedFontLabel
FullResizeImage
HorizontalResizeImage
HorizontalScrollbar
HorizontalScrollWindow
Label
ListBox
LogDisplay
MapDisplay
MaskWindow
PageWindow
ScrollWindow
SliderBar
StatusBar
Ui Modules
VerticalResizeImage
VerticalScrollbar
Settings.
LoadChatSettings()
Status
UI Documentation Versions
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Indexes
Attributes
Callbacks
Constants
Functions
Elements
Events
Variables
>> Everything
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